| WT Channel Rate Constants
C3 ==> C2
a11 = 3.802/(0.1027*exp(-v/17.0)+0.20*exp(-v/150));
C2 ==> C1
a12 = 3.802/(0.1027*exp(-v/15.0)+0.23*exp(-v/150));
C1 ==> O
a13 = 3.802/(0.1027*exp(-v/12.0)+0.25*exp(-v/150));
IC3 ==> IC2
a11 = 3.802/(0.1027*exp(-v/17.0)+0.20*exp(-v/150));
IC2 ==> IF
a12 = 3.802/(0.1027*exp(-v/15.0)+0.23*exp(-v/150));
C2 ==> C3
b11 = 0.1917*exp(-v/20.3);
C1 ==> C2
b12 = 0.20*exp(-(v-5)/20.3);
O ==> C1
b13 = 0.22*exp(-(v-10)/20.3);
IC2 ==> IC3
b11 = 0.1917*exp(-v/20.3);
IF ==> IC2
b12 = 0.20*exp(-(v-5)/20.3);
O ==> IF
a2 = (9.178*exp(v/29.68));
IF ==> O
b2 = (a13*a2*a3)/( b13*b3);
IF ==> C1
a3 = (3.7933*10 -7 )*exp(-v/7.7);
IC2 ==> C2
a3 = (3.7933*10 -7 )*exp(-v/7.7);
IC3 ==> C3
a3 = (3.7933*10 -7 )*exp(-v/7.7);
C1 ==> IF
b3 = (0.0084+0.00002*v);
C2 ==> IC2
b3 = (0.0084+0.00002*v);
C3 ==> IC3
b3 = (0.0084+0.00002*v);
IF ==> IM1
a4 = a2/100;
IM1 ==> IF
b4 = a3;
IM1 ==> IM2
a5 = a2/(9.5*10 4 );
IM2 ==> IM1
b5 = a3/50;
|
1795insD Mutant Channel Rate Constants
xC3 ==> xC2
a11 = 3.802/(0.1027*exp(-v/17.0)+0.20*exp(-v/150));
xC2 ==> xC1
a12 = 3.802/(0.1027*exp(-v/15.0)+0.23*exp(-v/150));
xC1 ==> xO
a13 = 3.802/(0.1027*exp(-v/12.0)+0.25*exp(-v/150));
UIC2 ==> UIF
a12 = 3.802/(0.1027*exp(-v/15.0)+0.23*exp(-v/150));
UIF ==> UIC2
b12 = 0.20*exp(-(v-5)/20.3);
xC2 ==> xC3
b11 = 0.1917*exp(-v/20.3);
xC1 ==> xC2
b12 = 0.20*exp(-(v-5)/20.3);
xO ==> xC1
b13 = 0.22*exp(-(v-10)/20.3);
UO ==> UIF
a2 = (9.178*exp(v/29.68));
UIF ==> UO
b2 = (a13*a2*a3)/( b13*b3);
UIF ==> UC1
a3 = ((3.7933*10 -7 )*exp(-v/7.7))/2.5;
UIC2 ==> UC2
a3 = ((3.7933*10 -7 )*exp(-v/7.7))/2.5;
UIC3 ==> UC3
a3 = ((3.7933*10 -7 )*exp(-v/7.7))/2.5;
UC1 ==> UIF
b3 = (0.0084+0.00002*v);
UC2 ==> UIC2
b3 = (0.0084+0.00002*v);
UC3 ==> UIC3
b3 = (0.0084+0.00002*v);
UIF ==> UIM
a4 = a2/100;
UIM ==> UIF
b4 = a3;
UIM ==> UIM2
a5 = a2/(3.5*10 4 );
UIM2 ==> UIM
b5 = a3/20;
Transition rates between modes are:
background to burst (U => L) = 1*10 -7 ms -1
burst to background (L => U) = 9.5*10 -4 ms -1
x represents U or L since transition rates within
Background or Burst modes are the same. |